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181 – Sound Design for Boxing & MMA Roundtable

Sound Designers Gene Park (Bruised), Olivia Zhang (One Night In Miami), Aaron Glascock (Creed II) and Foley Artist Jay Peck (Bruised) all sit down for a roundtable talk about their experiences designing sound for boxing and MMA films. We talk about hero moments, knockout punches, making crowds roar and the need to find room to hear the fighters breath.

Links:

Aaron Glascock on IMDB

Olivia Zhang on IMDB

Gene Park On IMDB

Jay Peck on IMDB

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The Following is a lightly edited and repaired, A.I. generated transcript of Tonebenders episode 181 Sound Design for Boxing & MMA Roundtable. Please excuse any typos or translation mistakes made by the algorithm .

Tim Muirhead/Host

Rene Coronado/Host

Teresa Morrow/Host

Gene Park/Supervising Sound Editor on Bruised

Jay Peck/Foley Artist on Bruised

Aaron Glascock/Supervising Sound Editor on Creed II

Olivia Zhang/Sound Designer on One Night In Miami

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Narrator 0:31
You’re listening to Tonebenders the sound designers podcast. Let’s do this.

Timothy Muirhead 0:39
Hey everybody. Welcome to Tonebendors. My name is Tim and I will be your host for today sitting in with me is Teresa Morrow. Teresa, how’re you?

Teresa Morrow 0:47
Doing Good, Tim.

Timothy Muirhead 0:48
Excellent. We also have Rene who’s having some internet connection problems. Rene, can you hear me?

René Coronado 0:53
You ain’t gotta put that in the intro.

Timothy Muirhead 0:55
W e got to put it in the intro. This is real life. We have an awesome episode for everybody. Today we’re gonna do a big roundtable talk on doing sound design for boxing and MMA films. These are super interesting films that have lots of different elements going on in them sonically, we’ve got the crowd noise, the boxers grunts, punches, impacts Foley the ropes. It’s going to be fun talk and we have some excellent excellent guests joining us today. First up we have Aaron Glasscock, who works in LA as a supervising sound editor and re recording mixer at Warner Brothers post facility. He was nominated for a sound editing Oscar for Birdman, and has notable films like the town and Barb and star go to Vista Del Mar on his credits. No talk about boxing would be complete without some form of Rocky DNA. And Aaron worked on the rocky spin off Creed 2 welcome to the show. Aaron, thanks for joining us.

Aaron Glasscock 1:46
Thank you. Good to be here.

Timothy Muirhead 1:48
We also have Jay Peck joining us, Jay is an in demand foley artists working out of New York State with over 390 credits on his IMDb Jay clearly never takes a day off. From Oh brother, Where Art Thou to Uncut Gems Jay has done fully for just about every kind of genre and style, including the upcoming foley for the fight film, Bruised, welcome to the show Jay! Thanks for joining us…..

Jay Peck 2:11
Thanks, Tim.

Timothy Muirhead 2:12
Gene Park is also joining us today from New York City. He is a busy re recording mixer and supervising sound editor. Some of his recent projects include midsummer the farewell and the new MMA film Bruised, starring and directed by Halle Berry on Netflix. Welcome to the show, Gene. It’s great to have you.

Gene Park 2:28
Hey, Tim, thanks for having me.

Timothy Muirhead 2:29
And we also have Olivia Zhang, who’s worked as a dialogue editor, sound effects editor supervising sound editor on a vast array of projects, including John Wick three, The X Files, and she was the sound designer on one night in Miami, the new film about a young Cassius Clay as he becomes Muhammad Ali. Welcome to the show. Olivia.

Olivia Zhang 2:47
Thank you.

Timothy Muirhead 2:49
Awesome. So one thing that you all worked on is boxing films. What is your favorite aspect of working on a boxing film, Olivia?

Olivia Zhang 2:57
I think is really about identifying those Hero punch each moments in a fight, and then build around it. As a person. I’m not really I am a fan. But working in the action scene, I think it’s really interesting to find how do we use action to build a personality of the fighters? Which I’m sure Aaron and Jean has a lot to say, you know, different fighter have their different style, and how do we build to showcase this person has this style? And a suggests that he’s this kind of person? And you know, how do we build boundaries to show who is the hero and who is the foul? So I found that is quite interesting that there is always a storytelling perspective in building actions in sound design.

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