We dig into the sound of the immersive VR game Moss: Book II. Kristen Quinn (Audio Director), Stephen Hodde (Voice Director, Engineer) and Sun Kim (Senior Sound Designer) tell us about how the games soundscape came together. They discuss telling stories with sound in virtual reality, a clever approach to…
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Interviews with people in the industry
James Mather joins in to talk about the amazing work he and his team did on Mission Impossible Dead Reckoning Pt 1. He discusses, with depth, the sound design of the car chase scene in Rome, the sonic representation of “The Entity”, the train sequence in the final act and…
Leave a CommentCo-Supervising Sound Editors John Marquis and Nancy Nugent Title, join us for a talk about their sound work on The Flash. We discuss the various ways they tackled electricity sounds in the film, dealing with dialog recorded on an LED volume stage, and lots more. LINKS: John Marquis on IMDB…
Leave a CommentIn this episode Kate Finan & Jeff Shiffman, from Boom Box Post in Burbank California, tell us about their experience of transforming a former auto body shop into a brand new multi-room audio post facility. From finding a building, hiring acousticians and architects, overseeing the actual build, and deciding on…
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