We dig into the sound of the immersive VR game Moss: Book II. Kristen Quinn (Audio Director), Stephen Hodde (Voice Director, Engineer) and Sun Kim (Senior Sound Designer) tell us about how the games soundscape came together. They discuss telling stories with sound in virtual reality, a clever approach to…
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In this episode hosts Mark Kilborn & Timothy Muirhead talk with Playground Games’ Audio Lead Fraser Strachan, about the amazing work he and his team did on the sound design of Forza Horizon 5. Fraser discusses in deep detail the process of recording hundreds of cars and their implementation in…
Leave a CommentGuest host Mark Kilborn sits down with Loic Couthier & Toivo Kallio, to talk about their sound work on the new PS5 game, Returnal. The Game is a sci-fi third person shooter, based on time loops happening within a shape shifting planet. The game really takes advantage of the new…
Leave a CommentRenĂ© and Timothy sit down with Watson Wu to talk about his epic field recording sessions for the game Ring of Elysium. Watson recorded car drops, multiple types of vehicles and lots and lots of guns to create an incredible sound library. Watson’s YouTube Page Watson’s IMDB Watson’s Blog Post…
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