We visit Game On in Montreal to get a tour of their massive Motion Capture stage and recording studios. Sam Giradin tells us about their audio workflow recording on the stage and in the booth when pushing through ten of thousands of dialog lines for AAA games. Links: Game On’s…
Leave a CommentAuthor: Timothy Muirhead
What with one thing and another, John, Shelley and Scott are sheltering at home. We take advantage of this rare break in the schedule to bring them back together over Skype. They pull back the curtain (Zuzz, but just a hairball) on the unique space they’ve created to work in…
In this episode we are “re-broadcasting” an interview from the Sound Perspective Podcast with legendary Australian film director Peter Weir (Witness/Master & Commander/Truman Show/Dead Poets Society). Peter talks with host Alfie Faber about working early in his career with legendary sound pro Alan Splet, and then with Richard King on…
2 CommentsAre you nervous about starting a new project? Don’t worry; so is everyone else, including your sound design hero, Randy Thom… Talking through the edit, scene by scene gives the director, the composer and the rest of the editorial team the chance to sort out out technical issues and determine…
Leave a Comment