Where We Talk With The Sonic Artists Behind Our Favourite Films, Games, & Series
261 – The Fall Guy Sound Editorial Team
Published May 22, 2024
How do you tackle sound design for a massive car chase scene, that has a fist fight happening on top of the vehicles? For director David Leitch’s new film, The Fall Guy, the sound editorial team had their hands (ears?) full to make the movie sound as good as it looked. In this conversation they go down the road, on how to make a car crash sound impactful, what tools they use for cleaning up tricky dialog and how they deliver the reverb treatments for their sound design to the mixing stage. After that (37:40) Lewis Thompson joins to talk about the upcoming AIrCon virtual audio conference happening from June 10th-14th, 2024. For more info go to www.airwiggles.com
(L-R) Mark Stoeckinger (Supervising Sound Editor), Luke Gibleon (Sound Designer), Jason Freeman (Supervising Dialog Editor), Paul Soucek (Supervising Sound Editor), Stephen Robinson (Sound Designer)
Matt Absher (1st Assistant Picture Editor), Dan Pinder (score music editor), Bill Ceresia (post production coordinator), Angie Rubin (song music editor), Jason Freeman (Dialogue Supervisor), Mark Stoeckinger – (Supervising Sound Editor), Elisabet Rolandsdottir (Picture Editor), Sean Stratton (Post Production Supervisor), Michael Torres (2nd Assistant Picture Editor), Kyle Valdez (Editorial PA), Julia Schaffer (Post Production Coordinator), James Lu (VFX Editor), Frank Montano (ReRecording Mixer – Sound Effects) Bill Meadows (Mix Tech), MISSING – Jon Taylor (ReRecording Mixer – Dialogue/Music)