Category Archives: Tools

sound design and creation tools

054 – Sound Design for Radio & Podcasting Roundtable

Podcast Roundtable Pic
Not pictured Jeremy Bloom

This episode features a great conversation about the ins and outs of sound design in radio and podcasting.  Our guest are Dylan Keefe, (Director of Sound Design for RadioLab), Jeff Emtman (Co-Producer of KCRW’s Here Be Monsters), Ann Jones (host and producer of Off Track for Australian Broadcasting Corporation), Dan Powell (Sound Designer for Archive 81 podcast) and Jeremy Bloom (Sound Designer / Technical Producer for WNYC Studios).  Between them all, we have a very wide swath of the kinds of radio and podcast content out there.  They do everything from audio drama to journalism to documentary to storytelling.  We dig in deep on gear, mixing levels, where to get started and lots more.

Links

Ann Jones Off Track Podcast

Dan Powell’s Archive 81

Dylan Keefe’s RadioLab

Jeff Emtman’s Here Be Monsters 

Jeremy Bloom’s WNYC Studios

Essay on Podcast Sound Design by Jeremy Bloom found on his personal site

Sound Particles website

Tonebenders Sound Particles walk through episode

DesigningSound.org

052 – Pete Lee

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Pete Lee is a location recordist that specializes in recording in extreme environments. He has recorded on volcanos and the frozen tundra, in rain soaked jungles, steep mountain sides and alligator filled swamps just name a few. As Bear Grylls’ go to sound man Pete has travelled the world with a mic on his shoulders. He has some great gear advice and crazy stories – so listen up!

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Show Links:

Pete Lee’s website (go check it out for all the awesome pics of the places he has been!)

Follow Adventure Film Collective online:

047 – Scott Gershin & Audio Ease Indoor

Gershin:Van Der Shoot
Scott Gershin (Left) and Arjen Van Der Shoot of Audio Ease (Right)

We talk to Sound Design legend Scott Gershin about his career in both Game and Film sound, as well as his upcoming talk at the Game Sound Conference about 3D Sound for VR. Then Arjen Van Der Schoot sits in to talk about Audio Ease’s new “Indoor” software. Aimed at the Audio Post market, “Indoor” is a ground breaking new way to get realistic room reflections.

indoor locations
Screen captures of various location options found in “Indoor” from Audio Ease

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If you are attending the Game Sound Conference enter “TBENDER16” into the coupon code box to get 15% of the registration fee.  The conference takes place in LA Sept. 27-28th 2016.

Links:

Scott Gershin’s IMDB

Game Sound Conference

List of Speakers at Game Sound Conference  

Audio Ease Homepage

AudioEase Indoor

Guest contributor Mike Varela’s website

044 – Bob Dziak & Vocal Synth

BOB DZIAKIn this episode Timothy interviews Bob Dziak, a researcher who sent a hydrophone 11kms (7miles) into the oceans deepest known spot so humans could hear what it sounds like down there for the very first time. Plus a quick run through of Izotope’s new VocalSynth software and its possible uses for sound design in audio-post.

 

Show Links:

Soundminer – Tim talks about using this program to clean up the metadata in his personal SFX library

Izotope’s Vocal Synth