In this episode Timothy interviews Bob Dziak, a researcher who sent a hydrophone 11kms (7miles) into the oceans deepest known spot so humans could hear what it sounds like down there for the very first time. Plus a quick run through of Izotope’s new VocalSynth software and its possible uses for sound design in audio-post.
Soundminer – Tim talks about using this program to clean up the metadata in his personal SFX library
In this eps Timothy announces our biggest contest yet – win a Hybrid SFX Library from ProSoundEffects. Plus we hear from the Sound Designer of Captain America: The Winter Soldier and experiment with the sounds of different contact mics and adhesives with Michał Fojcik.
In this episode we talk about changes going on with the podcast & we interview Karen Collins on her Kickstarter for a Doc on Game Audio history. Then we test various mic techniques for recording car bys & Rene puts Melted Sounds’ Whoosh thru its paces.
In this episode, René takes the Tonebenders spaceship for a solo cruise and talks with Jason Cushing from SoundMorph about making sound FX libraries, evaluating the marketplace, doing the art and the new SoundMorph software release: Wave Warper.
In Episode 3 – ‘iPads, Reverb & AES’, Tonebenders has its first guest sit in for the show. Shaun Farley joins regular hosts Rene, Dustin and Timothy with his memories of AES 2012 in San Francisco. Shaun is also a contributing editor at Designingsound.org and talks about the recent changes taking place on the site. We also interview composer and sound designer David Burns about how he uses his iPad in his daily audio workflow and Dustin checks in with a review of ValhallaDSP’s ValhallaShimmer reverb plug-in. All this and a spirited discussion on loudness specs.