Have you ever pulled off the impossible with audio? Tell us about it…..

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Have you ever managed to pull off an audio magic trick?  By that I don’t mean an act of clever misdirection where the audience is fooled, although that is always a great thing.  More like when you get a project that has a particular challenge and you have no idea how you are going to solve it.  Then with some hard work, experimentation and a bit of luck you manage pull a rabbit out of the hat and make a beautiful soundtrack moment.   It is one of the greatest, if not thee greatest, moments you can come across in the audio post profession.

About 15 years ago I was working on a nature documentary series that was narrated by a character actor who was very busy with a budding film career.  This meant his availability to come in and record the narration for each new episode was a scheduling nightmare.  We were recording late at night, or on weekends all the time.  He was a great guy and easy to work with, once you got him in the booth, so for the most part this was no big deal.  As the series came to a close, the actor was cast in a film being shot in a remote part of Africa.  To allow him to be a part of this other project, our production agreed to record the last three episodes all together in one mega session.  This would allow him to leave the continent without our show having to find a new narrator to finish off the season.  The record session went great and he was off on his trek across the planet.

But then…….

Some one had made a mistake in one of the scripts! The episode about underwater animals mistakenly had one of the creatures, identified by an incorrect term.  This was a reputable show and it was important to get the facts correct, so we had to fix it.  With our narrator unreachable, the producer came to me with the task of finding a way to magically make the narration say the phrase “Sea Anemone”.  It also would have to cut cut in mid sentence with out it sounding out of place with the rest of the narration.  Also nothing much was happening in the shot this line was to sit over.  There was no big music or SFX build to hide these edits in.  I told the producer that this was going to be a really tall task, and I was not sure what could be done.  I also warned them that even if we did find a solution it might be an ugly one.

On the plus side, I had 12 other episodes worth of our actors narration to try to pull words/syllables/sounds from.  So I went digging into all the previous material we had recorded over the past 5 or 6 months.  Since I had engineered all those sessions I had easy access to both the final takes used in the show, and all the unused takes as well.  So I got to work.  After many hours of trying what seemed like endless combinations I had created a new perfect take.  In creating “Sea Anemone” from scratch, I was able to grab a “See” from one episode, the beginning of an “and” from another and then I stole the word “enemy” from a third show.  By playing with a bunch of different takes of all of these, I somehow managed to build a Frankenstein line that did not sound like it had been cobbled together at all.  It also matched up with the rest of the sentence really well.

I was amazed how well it worked.  I never thought I would be able to build anything nearly as good as this turned out.  I played it for the client and they were even happier with the fix then I was.  One of the producers actually gave me a spontaneous high five!?  It was a great feeling to be the hero of the production.

So here is my question to you – Have you ever pulled off the impossible with audio?  If you have let us know.  Record yourself telling your tales of sound  miracles and send the audio file to us for use in a future Tonebenders episode.  For bonus points you can even include clips (before and after maybe?) of what you achieved.  It can be an amazing dialog clean up that saved a scene that was shot in a loud environment (RX to the rescue!).  Or sound design for some crazy device that doesn’t actually exist, or how you used sound to fix a major continuity problem in the picture.    I am sure there are a million different versions of how sound can save the day, so lets hear yours!

Here’s how to participate:

1.  Grab a mic.

2.  Collect your thoughts.  (srsly, don’t skip this)

4.  Introduce yourself (name, where you are in the world, twitter handle or your website if you want)

5.  Tell your story for about 5-10 minutes.  This is both a long and a short length of time, so get to the heart of the issue quickly and dive in.

6.  Email a link to info@tonebenderspodcast.com

Submission deadline is midnight on November 15th.  (We reserve the right to edit submissions for length or to exclude submissions.)

Rene and I will play to your clips and then talk about what you were able to do in an upcoming episode of Tonebenders.

So show us what you got.  This will be fun!


048 – ADR Roundtable

Patrick Christensen (Left) and Chris Navarro (Right)

In this episode we talk about all about the tricky world of recording ADR.  Patrick Christensen, ADR mixer at Sound Lounge in NYC, and Chris Navarro, ADR Mixer at Formosa Group in West Hollywood, sit down and talk about what it takes to be running ADR sessions everyday.  Between them they have 950 ADR mixing credits on IMDB – so they have done it all, PLUS they are great guys.


Patrick Christensen’s IMDB

Chris Navarro’s IMDB

Soundlounge NYC (Where Patrick works)

The Formosa Group (Where Chris works)

047 – Scott Gershin & Audio Ease Indoor

Gershin:Van Der Shoot
Scott Gershin (Left) and Arjen Van Der Shoot of Audio Ease (Right)

We talk to Sound Design legend Scott Gershin about his career in both Game and Film sound, as well as his upcoming talk at the Game Sound Conference about 3D Sound for VR. Then Arjen Van Der Schoot sits in to talk about Audio Ease’s new “Indoor” software. Aimed at the Audio Post market, “Indoor” is a ground breaking new way to get realistic room reflections.

indoor locations
Screen captures of various location options found in “Indoor” from Audio Ease


If you are attending the Game Sound Conference enter “TBENDER16” into the coupon code box to get 15% of the registration fee.  The conference takes place in LA Sept. 27-28th 2016.


Scott Gershin’s IMDB

Game Sound Conference

List of Speakers at Game Sound Conference  

Audio Ease Homepage

AudioEase Indoor

Guest contributor Mike Varela’s website

046 – Kate Finan

Kate Finan

Kate Finan sits in with René and Timothy to talk about fostering creative work environments, sound design for animation and a bunch of other topics. Kate is a sound supervisor with Boom Box Post in California.

Show Links:

Internship Webpage:
An Underwater Recording Adventure Blog Post:
Creating Monster Vocals with Voxpat Blog Post (another L&L I think I mentioned):
Slack for the Post Production Workflow Blog Post:
Rube Goldberg Machines (one of our collaborative blog posts):
Chris Szott’s Twitter : https://twitter.com/chrisszott
Lunch n Learn Photo Collage

deep sound design